
In another scenario, the Soviet attack helos made a long, casual, looping run through the heart of my position and the rear area, pretty much winning the game right there, in the first run. I had to quickly move a couple of units into a new position to counter that approach, losing one when I exposed it to enemy fire. I put more units in position to take advantage of that same avenue of approach the second run, to kill even more Soviets, only to watch the AI feint in that direction and then edge away down a nearby parallel approach. Without giving away any detail, in one instance on the first run, one element of the AI blundered into a minefield in front of an improved position and got decimated in place, even though I lost the scenario. One thing I learned in playing those three scenarios twice is that the AI does NOT do the very same thing each time. I play to win, i play to enjoy, i play to learn, but always on my own I like it as no matter how many times i play the same scenario, the outcome is nearly always different, which for me is very good to great programming, something we don't see to much of now days in most games, yes games are getting bigger, most just with sounds and cut scenes etc taking up all the space, but AI is something that seems to always get over looked or missed out altogether, not with this game, it just keeps getting better I've learned other lessons and am still learning more, but those are two big ones. Another example of how attention to detail is important. Actually I lost nearly all my Leopard 1's in the second run-through, but I used them much better, and they took out a lot more Soviets. I got a lot of good virtual tankers killed that way. And when it did, I was really surprised at the difference between the Leopard 1 and 2.

The info was right there in front of me, but it just didn't register. Then I checked more closely after the first run-through and found out I had a Leopard 1 company and a Leopard 2 company. The first time I played Pied Piper I kept wondering why the Soviets were killing my wonderful Leopard tanks so easily. Study the terrain carefully at the start.Ģ. That is essential for getting good long range shots and setting up kill zones against the Soviets. I know that has been mentioned in other threads, but picking good fighting positions for your units with cover if possible but especially with good line of sight is essential. Of course the second time around I had a general idea of what the Soviets were going to do and what I needed to do, and that helped, but what I've really learned are two important lessons.ġ. I've played each one twice, losing the first time and winning the second time. I chose those because I wanted to play the small scenarios first. I've had a chance now to play through three scenarios, A Time to Dance and Black Horse as the US, and Pied Piper as the West Germans.
